What does the mod do?

Put simply, the Cursed Halo mod turns every weapon, vehicle, and enemy in the game into something that's either useless, overpowered, wildly unpredictable, or just downright silly. For example, enemy Banshees flap their wings like birds as they fly around, and many Grunts and Elites don pink armor and shoot heat-seeking hearts from their Plasma Pistols and Rifles. Grenades have randomized explosions; sometimes, harmless confetti will come out of them, while other times, they'll explode with the force of a thousand suns. It's impossible to try and list everything that the mod changes, but just know this: Cursed Halo is an apt name for the project, and anyone thinking that it will play like normal Halo: Combat Evolved has a rude awakening coming their way.

Despite the absurdity, though, I actually think the mod is fairly compelling. As someone who has played Halo games since I was a kid, it's interesting having the game's rules completely and utterly broken like this because it forces me to relearn how to play. A lot of the things the mod changes are things that stay consistent throughout the game, such as the new behaviors weapons and vehicles have. While the occasional random element can make it harder to come up with a plan, you can master most of what Cursed Halo throws at you if you put in the effort and are willing to let go of traditional Halo habits.